Start with the idea
Begin with the concrete question: Return the minimum jumps to the final index. For the visible input [2,3,1,1,4], the stated result is 2. Before reading code, name the smallest piece of information that must survive from one step to the next. A greedy step commits to a local choice. Give the exchange or dominance reason that an optimal solution can still include that choice. That is the mental model for Greedy Layered Jumps; it gives you a reason for each update instead of a line of code to memorise.
The core mechanism is this: Treat the current reach as a BFS layer and commit a jump when the scan reaches its boundary. Treat it as a claim to test after every operation. Write down the state before the first operation, update it once, and ask which part of the claim is still true. If an item is skipped, inserted, or removed, explain why that action cannot destroy an answer that should be retained. A useful trace has columns for the current input position, the state before the step, the action, and the state afterward. Use the visible sample until the expected result becomes inevitable rather than merely plausible.
Now inspect the Rust sketch, not just its final expression. The supplied Rust sketch is a starting point.
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